Water was everywhere. Clouds overhead unleashed a deluge, and the dark, churning ocean mirrored them.
Sunset
The wind was blowing hard over head, but down between the shoulders of two ridges, he was protected. He followed the bottom of the ravine, and dark, harshly broken boulders spread out around him. Broken shale crunched and skittered beneath his feet. The quickly fading light of the late evening sun did little to illuminate the dusty … Continue reading Sunset
Rain
Dark clouds roiled overhead and drenched a grim tower, its walls slick and glistening from rainwater.
Dwarf Fortress: A Case Study in Game Design
Dwarf Fortress. Impenetrable game for fanatics, or brilliant experiment in narrative spaces?
Reaction to The Legend of Zelda: Breath of the Wild
My initial reaction to the E3 2016 trailer for The Legend of Zelda: Breath of Wild was to jump and down ecstatically until I had a stomach ache. Just from the trailer, there was so much see, so many ways in which this game was the ultimate fulfillment of all my hopes for the franchise. … Continue reading Reaction to The Legend of Zelda: Breath of the Wild
Warcraft Review
*Here there be (some) spoilers* Warcraft is a mixed bag of good and bad parts. The orcs were amazing, some of the action choreography was great, the production design was (mostly) on point, and several of the actors were very convincing. It’s not nearly as bad as some of the critics have claimed, but it … Continue reading Warcraft Review