When I was in middle school, I read a biography of J.R.R Tolkien. The biographer took a few pages to describe how fastidious Tolkien was when choosing the exact wording for his writing. This is probably the only detail from that biography that has stuck with me over the years. Compare: "Dwarf doors are invisible when closed." … Continue reading Word Choice
There's been a rumor floating around that Blizzard Entertainment will be announcing the next installment in their Diablo franchise at Blizzcon this year. I find this highly unlikely, but the idea of a Warcraft 4 announcement along with a new Diablo 3 expansion (or stand alone) pack is much more probable. Here are the reasons that Warcraft … Continue reading Warcraft 4 before Diablo 4
I'm finding more and more that the business of creativity is less about actually making good stuff, than it is about getting your stuff noticed. The best successes happen when your stuff is good AND gets noticed, but even moderately ok creations can become a person's life if they have enough attention. This is all … Continue reading Self Promotion
Another day gathering wood. Alan's back ached under the weight of the bundle he carried along the dusty forest track. This was just the first of several loads he would carry back today. It was tiring work, and so hot that he had removed his shirt and was now trudging along in only his braies, hose, … Continue reading Complicated
Water was everywhere. Clouds overhead unleashed a deluge, and the dark, churning ocean mirrored them.
The wind was blowing hard over head, but down between the shoulders of two ridges, he was protected. He followed the bottom of the ravine, and dark, harshly broken boulders spread out around him. Broken shale crunched and skittered beneath his feet. The quickly fading light of the late evening sun did little to illuminate the dusty … Continue reading Sunset
Dark clouds roiled overhead and drenched a grim tower, its walls slick and glistening from rainwater.
Dwarf Fortress. Impenetrable game for fanatics, or brilliant experiment in narrative spaces?
My initial reaction to the E3 2016 trailer for The Legend of Zelda: Breath of Wild was to jump and down ecstatically until I had a stomach ache. Just from the trailer, there was so much see, so many ways in which this game was the ultimate fulfillment of all my hopes for the franchise. … Continue reading Reaction to The Legend of Zelda: Breath of the Wild
*Here there be (some) spoilers* Warcraft is a mixed bag of good and bad parts. The orcs were amazing, some of the action choreography was great, the production design was (mostly) on point, and several of the actors were very convincing. It’s not nearly as bad as some of the critics have claimed, but it … Continue reading Warcraft Review