There are spoilers in this brief commentary. Consider yourself warned. So the current series of Castlevania has come to a close after four short seasons. There is some talk about spinoffs, sequels, and prequels, but, as of writing this piece, that all seems to be a bit up in the air. I haven't said anything … Continue reading Netflix Castlevania: Post Series Comments
“Fantasy”: A Useless Label
I had an interesting discussion with a friend today, and I figured I'd share the basic point of it. Basically, I have a bugbear when people act like all the things we call "fantasy" are directly comparable. They are not. Saying that all things that use invented settings are similar is, at best, a useless … Continue reading “Fantasy”: A Useless Label
On the Reality of Fantasy
I was wandering around the internets when I came across this quote from Hayao Miyazaki (Golden Times, English translation from RocketNews24). You see, whether you can draw like this or not, being able to think up this kind of design, it depends on whether or not you can say to yourself, ‘Oh, yeah, girls like this exist … Continue reading On the Reality of Fantasy
Water was everywhere. Clouds overhead unleashed a deluge, and the dark, churning ocean mirrored them.
The wind was blowing hard over head, but down between the shoulders of two ridges, he was protected. He followed the bottom of the ravine, and dark, harshly broken boulders spread out around him. Broken shale crunched and skittered beneath his feet. The quickly fading light of the late evening sun did little to illuminate the dusty … Continue reading Sunset
Dark clouds roiled overhead and drenched a grim tower, its walls slick and glistening from rainwater.
Dwarf Fortress: A Case Study in Game Design
Dwarf Fortress. Impenetrable game for fanatics, or brilliant experiment in narrative spaces?
Reaction to The Legend of Zelda: Breath of the Wild
My initial reaction to the E3 2016 trailer for The Legend of Zelda: Breath of Wild was to jump and down ecstatically until I had a stomach ache. Just from the trailer, there was so much see, so many ways in which this game was the ultimate fulfillment of all my hopes for the franchise. … Continue reading Reaction to The Legend of Zelda: Breath of the Wild
*Here there be (some) spoilers* Warcraft is a mixed bag of good and bad parts. The orcs were amazing, some of the action choreography was great, the production design was (mostly) on point, and several of the actors were very convincing. It’s not nearly as bad as some of the critics have claimed, but it … Continue reading Warcraft Review